PLANTS / INCOME & REPLACEMENT
Steal A Seed Plants & Income
Compare the income— not just the rarity.
Compare the cash-per-second result after placement, under the same current boosts. A larger, rarer or slower-growing seed does not automatically produce the better plant.
These examples come from BemmyBlox's automatic captions, retrieved September 10. We read the captions; we did not watch the footage or playtest these mechanics. The recording date is not established. The session includes paid boosts, trails and gifts. How we use sources.
01 / DECIDE WHAT TO KEEP
Compare the same income field.
- 1
Read the claim screen.
Only label a number base value if that is what the game or source calls it. A claim reading is not automatically an unboosted base value.
- 2
Place the plant and compare its income.
Compare its per-second income with the earner you would replace. Keep boost conditions the same while making that comparison.
- 3
Keep the whole-garden total separate.
The whole-base total includes other plants and can change with trails or purchases. It is not that plant's base value.
Where does the replaced plant go? LOLGA reports that replacing an occupied planter sends the previous plant to storage. Read its income before swapping, keep the boosts unchanged, and compare the new placed result. Moving into storage is not a sale payout.
| Recorded example | Before placement | After placement & meaning |
|---|---|---|
| Corrected target, transcribed near “Cactus dad” / mythic 04:27 | 176 base value, explicitly named. | 922 per second. These are separate fields under that session's boosts, not a shared multiplier. |
| Gifted Flame “Big Peppa” 06:03 | 829 at claim; not explicitly called base. | 4,000 per second placed. Only the preceding pair explicitly says base. |
| Venom example 12:26 | 15k at claim; not explicitly called base. | 115k per second after placement. Dividing these fields does not identify a universal Venom multiplier. |
A 12-minute plant reads 381/second, while an 11-minute plant later reads 58,000/second. The shorter wait has the much higher source-listed per-second income in these examples. Since the session's boosts change, this is a counterexample to “longer always means better”, not a standardized species leaderboard. Timing alone cannot rank a new seed.
Another secret reads 500 base value; a gigantic secret later reads 3,000/second. These are different fields and cannot be directly subtracted or used to infer a size multiplier. Rarity and size need the applicable income field beside them.
Prime Tree, Thorn and Watermelon are source-source-listed code rewards on Seeds; the transcript does not assign those three a comparable income. Gifted plants below were supplied by another player, without a stated drop area or gift controls. Names such as beacon, Cactus dad and Big Peppa retain automatic-caption uncertainty.
02 / READ THE EXAMPLE WITH ITS CONDITIONS
23 plant and growing examples.
Read each row's field and condition together. These are session examples from one session, not fixed values for every plant of that rarity. A dash means that reading was not supplied for the example; it is not zero.
| Time / example | Growing wait | source-listed reading & meaning |
|---|---|---|
| 00:22 Common / pumpkin | 25 seconds | 61/second when claimed; later 91, then 91.954/second. He mentions mutations, but the field change and multiplier are unclear. |
| 01:19 Early plant | — | 277/second, attributed to VIP plus double coins. |
| 01:53 Blue rare seed | 3 minutes | No paired income supplied here. This timer is for the individual seed. |
| 02:45 Second-section plant | — | 12/second, then 30 mentioned. He questions why the first-section pumpkin did more; no explicit base/boost pairing. |
| 02:56 “Beacon” | — | 70/second; he says a boost makes it better but gives no paired result. Name uncertain. |
| 03:40 Tomato | — | $3; base/per-second unit is not repeated. |
| 03:52–04:19 Group reward / wrong target | 11 minutes for the intended reward | 33 belongs to Mini Corn, which he later realizes was the wrong target. It is not the intended group reward's result. |
| 04:27 Corrected target / “Cactus dad”, mythic | — | 176 explicitly base → placed 922/second. The uncertain names are not enough to identify an official species. |
| 05:33; 06:03 Gifted Flame “Big Peppa” | 18 minutes | Claim 829, not explicitly base → placed 4k/second. |
| 06:54; 07:12 Gifted secret | 16 minutes | Text says “2K B.” ambiguously; placed 10k/second is clear. The first reading is not an established base value. |
| 07:35 Another secret | 9 minutes | 11k/second. |
| 07:54 Another secret | — | 500 explicitly base value; no paired placed figure. |
| 08:14 Unnamed plant | — | 63,000/second, after help from another player and bucket use. |
| 09:33 Unnamed plant | — | 126/second. Nearby Mythic stock refers to the bucket offers, not this plant's rarity. |
| 09:40 Smaller baby chomper | 14 minutes | He considers it weak; no unambiguous numeric result. The preceding 126 is not paired with this plant. |
| 09:57 Unnamed plant | 12 minutes | 381/second, read after bucket use. |
| 10:41 Black-looking seed's plant | 11 minutes | 58,000/second; the creator says small-looking ones can surprise him. Earlier boosts are already in use. |
| 12:09–12:36 Venom plant | 25 minutes | Claim 15k, not explicitly base → placed 115k/second. |
| 13:02 Large unnamed plant | 43 minutes | Text says “a million. 23k”; the field is unclear. The following 1.28m is the whole-base total. |
| 13:58 Unnamed plant | 20 minutes | Claim 312; unit not repeated. |
| 14:12 Secret compared with fly trap | — | Secret normal-size example: 180 cash/second; fly trap: 55k mentioned in comparison, without repeating the unit. These are not universal species values under matching boosts. |
| 14:54 Unnamed mythic | — | 24k in an earnings discussion; unit not repeated. |
| 15:07 Huge secret | — | 3,000/second despite its size and rarity. |
Mutations and size: Flame and Venom appear in these examples. The official description also promises varieties, sizes and mutations, but the supplied material gives no mutation odds, complete effects or universal size formula. Use the individual results when comparing a plant. For timer reduction and accurate target selection, follow the water-bucket steps.
03 / UNDERSTAND THE BIGGER NUMBER
Your garden total includes more than one plant.
A whole-garden total is not a plant's base value. These four readings refer to BemmyBlox's base, with multiple plants and changing boosts and help:
| Source time | Whole-base cash per second | Context |
|---|---|---|
| 07:43 | 78k | His base total after receiving several gifted plants. |
| 09:00 | 560k | His base total after buying more trails. |
| 10:52 | Almost 1m | An approximate whole-base reading, not exactly 1,000,000. |
| 13:11 | 1.28m | The base total, not the preceding 43-minute plant's income. |
He attributes the earlier 277/second plant to VIP plus double coins together. Later he buys sequential trails that add cash and Speed, alongside gifted plants. These changes do not isolate VIP's effect, each trail's multiplier, a species' intrinsic value or a solo income timeline.
The readings “3.18 a second” and “throw bases out of 20,000 a second” remain unclear in the automatic text. They do not establish another exact value.
Saving for a treadmill upgrade? Check your cash gap and optional wait estimate →. Use your current whole-garden cash per second for the estimate.
Training and trail choices and official pass prices handle the separate spending decisions.
04 / USE THE AVAILABLE BUTTONS
Equip Best and Merge All.
Equip Best exists in the creator's session. At 14:57, he asks whether there is an Equip Best button and confirms it. He then finds Merge All, but his attempt gives no clear result; he thinks matching duplicates are needed.
Use Equip Best, then compare the lineup
The fan wiki describes Equip Best as automatic placement. Its procedure helps after claiming several plants:
- 1
Claim mature plants
Record the lowest cash-per-second value among your active earners.
- 2
Use Equip Best once
Read the placed plants’ cash-per-second values after the selection.
- 3
Compare anything left out
Compare an unequipped plant with the weakest selected earner under the same boosts.
- 4
Adjust if the omitted plant earns more
Place it manually in the weaker earner’s position, then compare the displayed garden total. You can keep a favorite for collection reasons instead.
This source gives a placement procedure, but does not locate the menu on each device or establish its ranking formula. Growing space and active earning positions remain separate checks.
The source does not show a successful merge, required count, fee, output multiplier or recipe, nor how Equip Best ranks plants. Neither button is established as a guarantee of the highest possible income. Compare the actual result you see.
The fan wiki’s Merge All guide also discusses duplicates but gives no required count, fee or concrete output. Its suggestion to inspect the menu is advice, not a merge we observed. The button report and duplicate clue do not supply a complete recipe.
Best plants and a useful tier-list comparison
Your best plant is the one with the higher placed cash per second under the same active boosts. Use that result before replacing an earner. The 23 examples above are the available value list for this recording; they are not a fixed species price chart or standardized tier list.
- Compare each plant after placement. Keep VIP, coin boosts and trails unchanged during the comparison.
- Keep claim-screen numbers separate. A 15,000 claim reading and 115,000 placed income are different fields.
- Choose by the comparable placed result, then consider growing space and your next Speed goal.
- Use Equip Best as a shortcut only after checking the resulting garden. Keep the manual comparison available if the selection surprises you.
A 12-minute plant produced 381 per second, while an 11-minute plant later produced 58,000 per second. That is a concrete counterexample to ranking plants by growing wait alone. The changing session boosts prevent treating it as a controlled species test.
Rarity and drop rates: the recording names common, rare, mythic and secret plants, but supplies no probability denominator. A secret’s 180 cash per second at normal size and a much larger secret’s 3,000 per second also show why “secret” is not enough to select an earner. Keep the outcome and conditions beside the name. Compare Flame and Venom readings without inventing mutation chances.
The observed inventory contains Pumpkin, Mini Corn, Basic Chili and Tomato. A name visible in the inventory does not establish a universal income. Growing times, sizes and mutations change the comparison; use the current placed field.
Pumpkin farms and Giantwood value
Pumpkin and Mini Corn are visible in the recording’s inventory, while Giantwood is visible as a seed. For a Pumpkin farm, place a mature plant in an available planter and compare the income counter before and after placing it. A Giantwood seed name alone gives no cash value: compare the mature result using the cash-per-second table above, keeping your boosts and occupied slots the same. The rarest item cannot be ranked from a plant name or one unusually high boosted income reading.