The gameplay recording names Flame and Venom. A Flame example reads 829 at claim and 4,000 per second after placement; a Venom example reads 15,000 at claim and 115,000 per second after placement. These are boosted-session outcomes, not isolated mutation multipliers.
Two named mutation examples
| Mutation | Growing wait | Claim reading | Placed income |
|---|---|---|---|
| Flame | 18 minutes | 829; field not explicitly called base | 4,000 per second |
| Venom | 25 minutes | 15,000; field not explicitly called base | 115,000 per second |
The Flame plant was gifted by another player. The Venom example was grown after repeated water-bucket use. Both occur after earlier paid boosts and trail purchases. Keep those conditions with the figures; neither row establishes what an unboosted plant of every size will earn.
Why dividing the two fields is misleading
115,000 divided by 15,000 is approximately 7.67; 4,000 divided by 829 is approximately 4.83. Those calculations compare a claim reading with a placed reading under changing session boosts. They do not separate the mutation from coins, VIP, trails, plant size or the meaning of the original field.
A useful comparison starts with two plants’ placed income under the same current boosts. If you compare the claim field of one plant with the placed income of another, the larger number can reflect different units or conditions. Likewise, the whole-garden total includes other plants, so a rise to 1.28 million per second is not the Venom plant’s own income.
How to choose a plant after it grows
- Read the plant’s mutation label, size and placed cash per second together.
- Keep active boosts unchanged while comparing it with the plant you would replace.
- Separate the plant result from your whole-garden total and from growing time.
- Keep the stronger comparable earner, then address the next Speed or planting-capacity bottleneck.
The record contains a 12-minute plant at 381 per second and a later 11-minute plant at 58,000 per second. This shows why waiting longer alone cannot rank outcomes. Secret rarity also produced very different readings, including 180 at normal size and 3,000 per second on a huge example.
Mutation chances and getting more outcomes
The official description confirms mutations, unique sizes and rare plant varieties. The retrieved materials do not give a numerical mutation-chance table or a repeatable Flame/Venom trigger. Two outcomes from one boosted play session cannot supply that denominator. The practical loop remains to acquire seeds, grow them, claim plants and compare the results you actually receive.
Water buckets reduce a growing timer; the footage does not demonstrate that a bucket guarantees a mutation. The Random all seeds purchase yields a random seed in that session, rather than resetting every growing plant or guaranteeing a rare result. Use the getting and growing guide for those separate actions and all 23 plant observations for concrete income comparisons.
How the Flame and Venom examples were acquired
The recording supplies two concrete routes. They describe how this player reached the named outcomes, rather than a recipe that guarantees a particular mutation.
Flame: a seed gifted by another player
- At 5:15–5:36, the creator asks another player for something and receives a gift. Arrange a voluntary seed gift if another player agrees; the recording does not establish a specific trading-menu button sequence.
- Plant the received seed in your garden. Its growing timer in this session is 18 minutes.
- Wait or apply water buckets to reduce the remaining timer, then claim the grown plant and place it in the garden.
- At 6:03–6:12, the creator calls the result Flame / Big Peppa: 829 at claim, then 4,000 per second after placement.
The gift route supplied this Flame example. Asking for a seed or using a bucket does not by itself guarantee Flame.
Venom: bring a seed back and grow it
- At 11:29–12:12, the creator has about 26 million Speed and discusses the 2.5-million and 18-million areas. The earlier 6:18–6:31 passage calls the 18-million area Forest. This is the location context for the run; it does not prove an exclusive Venom spawn.
- Pick up a seed, escape the guard and bring it back. A caught carry attempt appears before the later successful return, so meeting an area recommendation does not guarantee escape.
- Plant the returned seed. This example has a 25-minute growing timer; the creator repeatedly uses water buckets.
- Claim and place the result. At 12:26–12:39, the caption calls it Venom, with 15,000 at claim and 115,000 per second after placement.
Use this as a seed-run and growth example. The session includes paid boosts, trails and changing plant size. It neither proves a repeatable Venom trigger nor isolates a mutation multiplier. Compare placed plant income under the same boosts, and use the area references and carry failures to plan the run.